The small print, done properly

Credits and licences

Kung Fu Granny was made by one person, but not from nothing. These are the people and tools whose work is in the game.

The game

  • Design, direction, programming, level design and production: Nikola
  • Engine: Unreal Engine 5 by Epic Games
  • Marketing partner: 24indie.com

Music (car radio)

All tracks are used under the Pixabay Content License, which allows commercial use in games. Thank you to the artists.

ArtistTrack
Bernhard SchürmannDisco Jump
Bernhard SchürmannGipfelstürmer (Akkordeon Polka)
Bernhard SchürmannMagic Moments
Bernhard SchürmannRomantic Saxophones
Bernhard SchürmannRuck Zuck (Volksmusik Eigenkomposition)
Bernhard SchürmannSpiel mir eine alte Melodie
dferunVibrant Steps (Polka)
dferunYearning
dmassaiiiPolka Dots
dpstudiomusicMoldavian Polka
LP Studio MusicBalkan Fire and Rhythm
MuzaProductionRussian Folk Vo Sadu Li
NickPanekAustralian Style Polka Instrumental
NickPanekBalkan Brass Groove with Vaportrap Vibes
NickPanekModern Techno with a Russian Twist
NickPanekRussian Underground Hip Hop Beat
NickPanekThe Wilfred Waltz (Polka Masterpiece)
Roman_SolRussian Folk Waltz
SergeQuadradoRussian Morning
trycjaRhythms (Celtic Balkan)

Music provided by Pixabay.

Sound effects

Sounds from freesound.org, used under the licence shown. Some were edited (trimmed, pitched or layered). Other sound effects were recorded or made for the game.

Fonts

FontDesignerUsed forLicence
Craze Retro Vladimir Nikolic Logo, menus and headlines Copyright Vladimir Nikolic
SaH1Outline (fill and ring) Seva In-game HUD Apache License 2.0
Opsilon GGBotNet Tips and labels SIL Open Font License 1.1

Tools and AI disclosure

The game was built in Unreal Engine 5 with Blender and other standard tools. Every design decision, system and the overall direction is Nikola's own. In the interest of honesty: AI-assisted tools helped with debugging, with getting unstuck on dead ends, with mesh topology clean-up, and with generating some models and textures, which were then adjusted by hand to fit the game.